I'm kind of a tomboy in many ways. One reason I say that is because of my enjoyment of video games. My kind of video game must have most if not all of the following qualities: puzzle, adventure, story, action, and a cutely designed character or characters. (bonus points if it has an awesome musical score to go with it) Thus, when World of Goo by 2D Boy was introduced to me, it was love at first sight.
World of Goo is a perfectly made puzzle game with adorable goo ball species (these are the characters) with fantastically catchy and fun music. In the game, you use goo balls to build a bridge or structure to lead the remaining goo balls around various obstacles and into a pipe taking it to the World of Goo Corporation, also known as a step to the next level. For example, take a look at the images below.
There are a lot of different levels in this game that are increasingly more difficult to conquer, especially as more obstacles are added, such as spikes, poison, and windmills. In addition, as the levels progress, different kinds of goo balls that have different qualities come into play including ones that act like balloons and ones that explode when they touch fire. All of these challenges really make the player think how to most efficiently create the path to the pipe.
The puzzle aspect of it is what initially drew me to this game. It’s been a while since I played any kind of game that was fun and difficult to figure out. However, I caught on quickly, and have now completed most of the levels except for two that I haven’t quite gotten my mind around. So while I have really enjoyed this game so far, there are a few things I would want to add/make better if I were developing this game further.
First of all, the story is quite ambiguous and a more concrete one (if there is supposed to be one) would really give it that extra push for me. What's there of the story line is illustrated by "the sign-painter," who appears on every level and offers its advice or just quirky comments about the level.
Also, even though there are there are achievements called “OCD” where you can replay each of the levels to either beat the previous amount of time it took to complete the level or get a certain amount of goo balls through to the World of Goo Corporation and a part of the game where the extra goo balls you have collected from each level go and you can compete with other players on the web to see who can build the highest tower, I sometimes feel like the game isn’t quite long enough. Because while these are both entertaining, I sometimes wish there were more levels to play around with and more kinds of goo balls to discover just to make the game more complex. After all, nothing beats the pleasure of going to a new “world” and discovering what kinds of obstacles and goo balls it may offer…
Setting aside the assumed principals of physics needed to truly conquer this game has become a fantastic venue of procrastination to school work while being intellectually stimulating in a way (way more so than Facebook, for example) I encourage you to check it out. You can download a trial version from their website and test out the first “world” on PC, Mac, Wii, and even Linux. Then, if you decide to buy it, you can either buy it from their website or the box version from Amazon.
Hope you have as much as fun as I am playing this game!
It's interesting that you would call yourself a "tomboy" for being a girl that likes video games. The idea that girls don't, or shouldn't, play video games is one that all of us 20 and 30 somethings grew up with, but I think that perception is steadily changing. Today, video games as a whole are moving away from belonging strictly to the realm of "basement-dwelling computer nerds" and other such stereotypical characterizations and becoming more and more recognized as a distinct and unique art form, applicable to everybody.
ReplyDeleteWorld of Goo reminds me a lot of a game I played over the summer called deBlob (www.deblob.com). Both feature puzzle elements (although deBlob is more focused on light action and manipulating the environment/music). You'd probably enjoy it a lot, if you have a Nintendo Wii; it mixes the elements you like in World of Goo with the story element that you said was missing.
You should check it out; I'm going to give Goo a try.
Man, I love these sorts of games. There's really nothing better than spending inordinate amounts of time trying to solve a uniquely engineered puzzle with the most absurd of elements--in this case, goo.
ReplyDeleteI agree with you that these sorts of ventures are a great form of procrastination, but yes, these games actually do something more than waste time. Having such a unique puzzle structure definitely forces you to stretch your mind, sometimes in ways that you normally would not think to, in order to complete a challenge. I’d like to think that these games are actually doing some good, rather than serving as a placeholder for other learning ventures.
This game also reminds me of “Spin Doctors” a very old game I used to play for the Macintosh (http://www.macintoshgarden.org/games/ultimate-spin-doctor). So many hours spent playing that game, so little math homework completed…
More games like World of Goo need to be made. This game has a wide appeal and I think you clearly explain why. I want to join the industry myself and it is refreshing to hear a girl's feedback. The game industry should aim to appeal more towards casual players of both sexes. 2D Boy is a big inspiration of mine and I know they're implementing some of your exact suggestions for their next game. When my iPhone game, Dynotron, comes out in January, I hope you think it's story, gameplay, and character design deserve an equally positive review.
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